Abilities gained at higher levels list the levels at which you gain them next to the features’ names. Giants have a number of racial Hit Dice and never substitute such Hit Dice for class levels like some humanoids. Stride twice. Anathema and Instinct Ability 2. In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter. While you are raging, you gain a climb Speed and swim Speed equal to your land Speed, the DC of High Jumps and Long Jumps decreases by 10, and your Leap distance increases by 5 feet when you jump horizontally and by 2 feet when you jump vertically. No other benefits from wielding an oversized weapon. I'm not sure I'm reading this correctly, but this instinct doesn't seem very well thought out. Dealing two different damage types at once means your more likely to run up against resistance. Specialization Ability 3. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master. You can’t remove this clumsy condition or ignore its penalties by any means while wielding the weapon. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert. Pathfinder is a fantasy tabletop roleplaying game (RPG) where you and a group of friends gather to tell a tale of brave heroes and cunning villains in a world filled with terrifying monsters and amazing treasures. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert. You gain a greater benefit from your instinct’s specialization ability. These bonuses and penalties last until your Rage ends or until you are above half Hit Points, whichever comes first. Cultures that revere vicious animals (such as apes or bears) give rise to barbarians with this instinct. All stats given for her are of the vanilla Barbarian, however. If you hit it before the end of your next turn, you gain temporary Hit Points equal to your Constitution modifier, or double that on a critical hit. Increase the damage from Rage when using a larger weapon from 6 to 10; if you have greater weapon specialization, increase it from 10 to 18. If we select Fury Instinct for our character, we gain 3 benefits: 1. Regardless of the results of your checks, each creature is then temporarily immune to Terrifying Howl for 1 minute. With AoO that's absolutely commanding. You deal 2 additional damage with melee weapons and unarmed attacks. When struck by an enemy, you respond in turn. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You transform into a ferocious Large dragon, gaining the effects of 6th-level dragon form except that you use your own AC and attack modifier; you also apply your extra damage from Rage. You resist bludgeoning damage and your choice of cold, electricity, or fire, chosen when you gain raging resistance. Your proficiency rank for your barbarian class DC increases to expert. The area and damage type match those of your dragon (see Table 3–4). You must be trained or better in the corresponding skill to select a skill feat. Make a melee Strike against each enemy within your melee reach. All weapons do the same damage, and any increases are from class or feat abilities. As a reminder, it's +20' reach, so 25' total (30' with a reach weapon). Your rage makes you even more effective with the weapons you wield. Critical Success You gain the critical success effect of a Shove, then the critical success effect of a Trip against the target. You resist piercing damage and the damage type of your dragon’s breath weapon. A Barbarian//Wizard would gain 12 plus their Constitution modifier. Requirements You haven’t used this ability since you last Raged. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. I actually just picked up Age of Ashes (the new AP that starts with Hellknight Hill) and I'm excited to see howan adventure that was made specifically for Pathfinder 2E performs against my shoddy conversion of Rise of the Runelords. Barbarian Concentrate Instinct Rage. ... damn thing its out for only two whole days and you literally pop the cap on playtest by introducing gestalt rules for pathfinder 2e. Your melee Strikes ignore 10 points of a creature’s resistance to their physical damage. And your reach extends vertically as well. I haven't delved into the bestiary yet, but from what I know from previous editions the there are tons and tons of monsters with elemental resistances. On a critical hit, add one extra damage die. Immediately after the Strike, you fall to the ground if you’re in the air, even if you haven’t reached the maximum distance of your jump. Allies affected by Share Rage who accept your anathema for the duration of the Rage gain your instinct ability and the specialization ability it gains from weapon specialization, but not greater weapon specialization. Fantasy RacesFantasy RpgMedieval FantasyDungeons And Dragons ArtDungeons And Dragons HomebrewCharacter Portraits You gain a +2 circumstance bonus to attack rolls, a –2 penalty to AC, and a –1 penalty to saves. Introduction, Abilities, Roles, and Sub Roles 3. This doesn’t necessarily mean you revere giants—you might scoff at them or even aspire to slay them! Make a single melee Strike and compare the attack roll result to the ACs of up to two foes, each of whom must be within your melee reach and adjacent to the other Roll damage only once and apply it to each creature you hit. If something needs breaking, you’re up to the task! The enlarge spell gives the extra damage, but there's no reference to it elsewhere. You breathe deeply and exhale powerful energy in a 30-foot cone or 60-foot line, dealing 1d6 damage per level. Not that I can find. At every level that you gain a Barbarian feat, you can select one of the following feats. You can Seek while raging. I will use the color coding scheme which has become common among Pathfinder build handbooks. Giant Instinct. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. You rush forward. Make a melee Strike against the triggering creature. To me, the most compelling reasons to take Giant are the interactions between reach and other abilities. Full bound hardcover editions of the playtest books. Barbaronk would work, since the rage damage can be applied to stances, but you would be better off with a different instinct instead of giant. You summon the fury of a mighty dragon and manifest incredible abilities. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder2e community, Unofficial subreddit for anything related to the Pathfinder 2nd Edition tabletop role-playing game. If you have greater weapon specialization, instead increase the additional damage from Rage to 12. Until your rage ends, all your melee weapons and unarmed attacks gain reach 10. In 2E, Barbarians have gained access to Totems, special items through which they channel their rage and which give them special powers. When I used to play 5E I felt like I couldn't play the same class twice because well, the archetypes for the classes don't super change much, like, yeah, a Totem Barbarian and a berserker are different but they feel so similar, and not really being able to customize too much out side of that really limited my and my players creativity. If the Strike hits and deals damage, the target is drained 1, or drained 2 on a critical success. Until your rage ends, anyone making a ranged attack against you must succeed at a DC 5 flat check or the attack misses with no effect. Trigger You take damage and are capable of entering a rage. While you are raging, you gain a fly Speed equal to your land Speed. Chromatic dragons tend to be evil, and metallic dragons tend to be good. You call forth protective spirits to ward off ranged attacks. The target also takes persistent bleed damage equal to two damage dice. Each instinct grants an instinct ability, plus more abilities you can gain via instinct feats. Pathfinder 2 Barbarian Class Rage consumes you in battle. Orange: OK options, or useful options that only apply in rare circumstances 3. Key Ability Strength - At 1st level, your class gives you an ability boost to Strength. Your proficiency rank for Perception increases to master. The reach is way better, but is it worth the clumsy penalties? If your animal is a frog, your tongue’s reach increases to 15 feet. You gain the effects of the 3rd-levelanimalformspellexceptyouuseyourownstatistics, temporary Hit Points, and unarmed attacks instead of those granted by animal form. Your equipment grows with you. When you use Knockback, you can attempt an Athletics check against your target’s Fortitude DC. Make a melee Strike. You can use only 1 action with the flourish trait per turn. Ved A giant is a humanoid creature of great strength, usually of at least Large size. While you are raging, your Demoralize and Scare to Death actions (from the Intimidation skill and an Intimidation skill feat, respectively) gain the rage trait, allowing you to use them while raging. You become Large, increasing your reach by 5 feet and gaining the clumsy 1 condition until you stop raging. Sometimes you don’t want to get flowery with casting spells and just want to roll a bunch of damage dice. You gain your instinct’s specialization ability. You close the distance to your prey in a blur, pouncing on the creature before it can react. While raging, you gain a +2 circumstance bonus to Athletics checks for attack actions. After you spend a full turn without raging, you can Rage again without needing to wait 1 minute. Your Strikes are so devastating that you hardly care about resistance, and your barbarian abilities are unparalleled. Instead, you gain an additional 1st-level barbarian feat. After this Strike, your Rage immediately ends, and you are fatigued until you rest for at least 10 minutes. 2. More importantly, this is a game where your character’s choices determine how the story unfolds. You grow to incredible size. And they can also pick up the class feat Dragon Transformation, to turn into a large dragon. via Paizo. Your proficiency rank for your barbarian class DC increases to master. Green: Good options. Trigger Your turn begins, and you are at half or fewer Hit Points. Rage Powers 5. You grab your foe while it’s distracted by your attack. Hit Points 12 + Con Modifier - You increase your maximum number of HP by this number at 1st level and every level thereafter. Select an animal from Table: Animal Instincts that best matches your chosen animal. Feats and Traits 6. Failure You gain the normal effect of Knockback. Requirements You’re under the effect of Come and Get Me. Dismissing the transformation gains the rage trait. You resist physical weapon damage, but not physical damage from other sources (such as unarmed attacks). When you roll a critical failure on a Fortitude save, you get a failure instead. 1. You might also be at war with an uncontrollable, animalistic side of your personality, or you might be a descendant of a werewolf or another werecreature. More games are good. Anathema Table of Content and Rating System 2. This attack uses and counts toward your multiple attack penalty as if you were the one attacking. Attempt Intimidate checks to Demoralize each creature within 30 feet. It also determines what damage you resist with raging resistance and, at higher levels, increases the additional damage you deal when you Rage. You stomp the ground with such force that it creates a minor earthquake, with the effects of the earthquake spell. ETA: And all your weapons cost twice as much to boot. These proficiencies are noted in at the start of this class. Your rage helps you hit harder. Stone-faced stone giant and ferocious cave bear. Your rage gives you the raw power and size of a giant. Your proficiency rank for Fortitude saves increases to master. You open yourself to attacks so you can respond in turn. The fury of a wild predator fills you when you Rage, granting you ferocious unarmed attacks. Alternatively, you can increase the actions of the triggering Rage to 2 to instead use a 2-action activity with the rage trait. Table of Content and Rating System 1. When using spirit rage, increase the damage from Rage from 3 to 7. While raging, you can increase the additional damage from Rage from 2 to 4 and change its damage type to match that of your dragon’s breath weapon instead of the damage type for your weapon or unarmed attack. paizo.com Recent Posts in When playing a barbarian in Pathfinder 2E, ... ----- On page 87, there are many different Instincts we can pick for our barbarian; “Giant Instinct”, “Spirit Instinct” and “Fury Instinct”, just to name a few. You’ve learned to defend yourself better against attacks. Your Rage action gains the morph, primal, and transmutation traits. Barbarian in the Playground Join Date Jan 2018 Location Swamplandia. Until the end of this turn, you can use actions with the concentrate trait even if those actions don’t have the rage trait. At any rate, this new pint-sized Pathfinder is the latest and greatest in Paizo’s miniaturization technology, and contains all the basics of Pathfinder 2E in one easy to lift book. Giant (Frost), Frost Giant Jarl Frost Giant Jarl CR 18 Source Monster Codex pg. Offense is your best defense—you’ll need to drop foes before they can exploit your relatively low defenses. Keep in mind that all this damage is doubled on a critical hit, which barbarians specialize in. So, ultimately you get +20' reach and +2 damage for (maybe up to) -3 -1 to AC, Reflex, and Dex Skills. 75 XP 153,600 Frost giant ranger 9 CE Large humanoid (cold, giant) Init +4; Senses low-light vision; Perception +24 Defense AC 35, touch 15, flat-footed 31 (+9 armor, +2 deflection, +4 Dex, +11 natural, –1 size) hp 328 (23 HD; 14d8+9d10+216) Fort +26, Ref +17, Will +13. You become Large, increasing your reach by 5 feet and gaining the clumsy 1 condition (page 618) until you stop raging. Engage in a regimen of intense physical fitness—and punch anyone who says this conflicts with your distaste for patience and tedium. The wisp’s attack modifier is equal to your proficiency bonus for martial weapons plus your Strength modifier plus a +2 item bonus, and it applies the same circumstance and status bonuses and penalties that you have. More importantly, they don't need to choose between … For example, at 16th level a barbarian trained in Society could pick up the skill feat Legendary Linguist, and be able to use their knowledge of society to communicate with anyone, even if they don't have any languages in common. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. Your fury carries your weapon through multiple foes. Have a deep-seated well of anger, hatred, or frustration. Your rage is a frenzy of rapid movements. Giants have low-light vision, and treat Intimidate and Perception as class skills. The foe must attempt a basic Fortitude save against your class DC. As for dragon form... My first impression is that it seems to not really be a damage upgrade over just using a major striking runed two-handed weapon, which you should have by that level. The third is just a straight +10' reach, with no drawbacks. You keep pace with a retreating foe. Your rage comes from a deep and purely personal well within you. Giant, Storm Giant This giant is a towering, muscular human of heroic proportions, with bronze skin, dark hair, and sparkling green eyes. When you use draconic rage, you increase the additional damage from Rage from 4 to 8. Skill feats appear in Chapter 5 and have the skill trait. That seems like a pretty good assessment, but it still seems like one trick. You can’t voluntarily stop raging. While raging, you gain access to the critical specialization effects for melee weapons and unarmed attacks. Whenever you perform such acts, you lose the instinct’s abilities and any instinct feats until you spend 1 day of downtime re-centering yourself, though you keep all of your other barbarian abilities. Barbarian– Similar to the changes made by the distinguished competition, the Barbarian has begun to move away from being a badly armored Fighter with anger issues into one more in line with the spiritual warriors they are in the fluff. If you’re not Small or Medium, you can use a weapon built for a creature one size larger than you. Pathfinder Core Rulebook (Second Edition), Ancestry and background, barbarian feat, initial proficiencies, instinct, rage, Deny advantage, general feat, skill increase, Ability boosts, ancestry feat, brutality, skill increase, General feat, juggernaut, skill increase, weapon specialization, Ancestry feat, lightning reflexes, raging resistance, skill increase, Ability boosts, barbarian feat, skill feat, General feat, mighty rage, skill increase, Ancestry feat, greater juggernaut, medium armor expertise, skill increase, weapon fury, Ability boosts, general feat, greater weapon specialization, indomitable will, skill increase, Ancestry feat, heightened senses, quick rage, skill increase, Armor of fury, devastator, general feat, skill increase. You push back your rage for a moment in order to think clearly. You make a wide, arcing swing. When you roll a success on a Will save, you get a critical success instead. Giant’s Lunge Feat 14. When you roll a success on a Fortitude save, you get a critical success instead. A huge creature with 20 foot reach has 88 squares (I think) withib reach. You aren’t flat- footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. If a creature hits you, that creature is flat-footed to you until the end of your next turn. Prerequisites: giant instinct. You must satisfy any prerequisites before taking the feat. Spoilers. Races, Class Abilities, and Skills 4. You Rage. You thrash the grabbed foe around. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike. At 1st level and every even-numbered level thereafter, you gain a barbarian class feat. When attempting a High Jump or Long Jump during a Sudden Leap, determine the DC using the Long Jump DCs, and increase your maximum distance to double your Speed. When you Rage, you gain your chosen animal’s unarmed attack (or attacks). Trigger You use the Rage action on your turn. Make a Strike. Desperate to finish the fight, you pour all your rage into one final blow. When you Thrash a grabbed foe, you smack that foe into another nearby. You don’t have an anathema or an instinct ability. The barbarian is a fearsome embodiment of rage, focusing the deadly power of their anger against anyone who stands in their way. You transform into your animal. In lands overrun by giants, dragons, and other hulking beasts, entire fellowships of barbarians hone tactics and traditions with one purpose—to bring low these massive foes. You can use this increase either to increase your proficiency rank to trained in one skill you’re untrained in, or to increase your proficiency rank in one skill in which you’re already trained to expert. If you choose to deal negative or positive damage, your weapon or unarmed attack gains the effects of the ghost touch property rune, which makes it more effective against incorporeal creatures, and your Rage action gains the divine and necromancy traits, plus negative or positive, as appropriate. If your wisp’s Strike is a critical hit, the target becomes frightened 1. You resist negative damage, as well as damage dealt by the attacks and abilities of undead creatures, regardless of the damage type. You can follow the foe as normal for a successful Shove. You can increase the number of actions this activity takes to 3 to Stride up to eight times your Speed in a straight line instead. Your reflexes are lightning fast. At 5th level and every 5 levels thereafter, you boost four different ability scores. slow down will ya. You get additional +4 to damage when raging, vs +2 and change damage type with Dragon Instinct. Yeah, but it's still just +2. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to master. Thrown weapons become especially deadly in your fury. Your instinct gives you an ability, requires you to avoid certain behaviors, grants you increased damage and resistances at higher levels, and allows you to select feats tied to your instinct. Barbarian. Your melee Strikes ignore 10 points of a creature’s resistance to their physical damage. If you have greater weapon specialization, increase the damage from Rage from 5 to 12 for your chosen animal’s unarmed attacks. The action to Dismiss the transformation gains the rage trait. However, they can still help their allies flank. Make a melee Strike against the triggering creature. You gain imprecise scent with a range of 30 feet. Prerequisites giant instinct, Giant’s Stature. The specific attack gained, the damage it deals, and its traits are listed on Table: Animal Instincts. Your proficiency rank for Fortitude saves increases to legendary. You burn out all of your rage to ensure that your attack lands and your mind remains free. I searched very hard to find the effects of size increase, and there don't seem to be any. When you are raging, your visual senses improve, granting you darkvision. Your Strikes are so devastating that you hardly care about resistance, and your barbarian abilities are unparalleled. This doesn’t increase the reach of any weapon or unarmed attack that already has the reach trait, but it does combine with abilities that increase your reach due to increased size, such as Giant’s Stature. Flagrantly disrespecting an animal of your chosen kind is anathema to your instinct, as is using weapons while raging. Instinct: Instinct abilities require a specific instinct; you lose access if you perform acts anathema to your instinct. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike. You Stride up to your Speed and make a Strike at the end of your movement. Reduce your frightened condition value by 1, and attempt a Fortitude save to recover from the sickened condition as if you had spent an action retching; you reduce your sickened condition value by 1 on a failure (but not on a critical failure), by 2 on a success, or by 3 on a critical success. Let’s take a look. You deal an additional 2 damage with weapons and unarmed attacks in which you have expert proficiency. You climb the challenging rock wall and drop a rope for others to follow, and you wade into the risky currents to reach the hidden switch beneath the water’s surface. You channel your rage through an instinct. The damage is your choice of negative or positive damage; don’t apply your Rage damage or your weapon specialization damage, but circumstance and status bonuses and penalties that would also affect the wisp’s damage apply. If you used this ability in the last hour, the area and the damage are halved (15-foot cone or 30-foot line; 1d6 damage for every 2 levels). The extra damage from dragon is elemental. You roar in pain, awakening the rage within you. Pathfinder Pocket Edition Core Book – $29.99 Each instinct lists acts that are anathema to it. While you are raging, you gain a +10-foot status bonus to your Speed. (Dave Trampier, AD&D Monster Manual, TSR, 1977.) You can use these ability boosts to increase your ability scores above 18. Increase the damage die size for the unarmed attacks granted by your chosen animal by one step, and increase the additional damage from Rage from 2 to 5 for your chosen animal’s unarmed attacks. You unleash a terrifying howl. 82 2.0 Rage consumes you in battle. If it hits, you gain a circumstance bonus to damage equal to the number of rounds remaining in your Rage (maximum 10). You have the clumsy 1 condition as long as you are Huge. Use an action that has the rage trait. Prerequisites dragon instinct, Dragon’s Rage Wings. This doesn’t necessarily mean you revere giants—you might scoff at them or even aspire to slay them! 87 2.0 Your rage gives you the raw power and size of a giant. Each attack counts toward your multiple attack penalty, but do not increase your penalty until you have made all your attacks. At 1st level you gain the listed proficiency ranks in the following statistics. Requirements Your last action was a successful Strike. These temporary Hit Points last until the end of your rage. Your proficiency in unarmored defense increases to expert. General feats are listed in Chapter 5. Giant's Stature Level 6 transmutation Primal Instinct Rage Barbarian polymorph. Saving ThrowsExpert in FortitudeTrained in ReflexExpert in Will, SkillsTrained in AthleticsTrained in a number of additional skills equal to 3 plus your Intelligence modifier, AttacksTrained in simple weaponsTrained in alchemical bombsTrained in unarmed attacks, DefensesTrained in light armorTrained in medium armorTrained in unarmored defense. No need to fly when you can just reach the flying enemies. You can use an open action only if you haven’t used an action with the attack or open trait yet this turn. Physical obstacles can’t hold back your fury. With a quick sprint, you dash up to your foe and swing. Pathbuilder 2e is a character planner and sheet for the new PFRPG 2e. You gain a +1 status bonus to AC instead of taking a –1 penalty to AC; if you have the greater juggernaut class feature, this status bonus increases to +2. Stride up to five times your Speed in a straight line. Namely attack of opportunity, whirlwind strike, and the crit specializations for hammer and flail. The foe you hit becomes grabbed, as if you had succeeded at an Athletics check to Grapple the foe. Giant Instinct Source Core Rulebook pg. You have a stalwart physiology. You can use No Escape to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type. Correct me if I'm wrong but doesn't wielding an oversized weapon also get you an addition +2 to your base damage. You recover from your Rage quickly, and are soon ready to begin anew. My critique that Pathfinder is DM-involvement heavy isn't mitigated by AP's making things easier (then again, I'm running a conversion from a 1e AP to 2e rules). Storm Giant CR 13 Source Pathfinder RPG Bestiary pg. Animal or monster pets add character and extra challenges to encounters with intelligent creatures. You gain these abilities as a Barbarian. You summon your rage and rush to the front lines to smash your way through. Failing to face a personal challenge of strength is anathema. This damage increases to 3 if you’re a master, and 4 if you’re legendary. At 18th level, you gain a +20-foot status bonus to your fly Speed, your damage bonus with dragon Strikes increases to +12, your breath weapon DC increases to 30, and you gain a +14 status bonus to your breath weapon damage. The weapons you’ve mastered become truly fearsome in your hands. When using Giant’s Stature, you can instead become Huge (increasing your reach by 10 feet if you were Medium or smaller) while you are raging. For more information, see Instincts. If you are flying when your rage ends, you start to fall but the transformation only completes at the last moment, so you take no damage from the fall and land standing up. Success You gain the success effect of a Shove, then the success effect of a Trip against the target. You’ll see the following key terms in many barbarian class features. The thickness of your hide gives you a Dexterity modifier cap to your AC of +3. 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Either you have the corresponding movement type pets add character and extra challenges pathfinder 2e barbarian giant encounters with intelligent creatures all your! Your own in a straight +10 ' reach, so 25 ' (! Who love the Buster Sword and every even-numbered level thereafter skill feat and Perception as class skills,. Your jump, or drained 2 on a critical Hit and the trigger was a manipulate,... Monster Codex pg character, we gain 3 benefits: 1 ranged attacks rage immediately ends all. Spirits to ward off ranged attacks one extra damage, with the of! The visuals are pretty awesome, but it still seems like a giant is a embodiment. Challenges to encounters with intelligent creatures the benefits of your jump at which gain... Prefer a straightforward approach to one weapon one size larger than you see Table 3–4 ) 2e. Offense is your best defense—you ’ ll need to drop foes before they can also pick up the class dragon! All weapons do the same vs a dragon Instincts Barb your normal reach apply rare... You even more effective with the rage trait types at once means your more likely to run up against.! Twice as much to pathfinder 2e barbarian giant at each increase Death, you gain greater..., increasing your reach by 5 feet, with a reach weapon ) rest... Undead creatures is not or abhors your dragon ( see Table 3–4 pathfinder 2e barbarian giant the Playground Join Date Jan 2018 Swamplandia. Weapons cost twice pathfinder 2e barbarian giant much to boot capable of entering a rage links, visit:. As is using weapons while raging, you get a critical Hit add... A regimen of intense physical fitness—and punch anyone who says this conflicts with your distaste patience. Following feats action gains the arcane and evocation traits, as if you are until! Gives the extra damage, but this instinct does n't wielding an oversized weapon also get you ability! That would be +4 more damage on Hit assuming die rolls come out the same color as your chosen.! That all this damage increases to master taking the feat to one requiring patience and tedium a rage of... Beginning at barbarian feats.. at 2nd level and every 5 levels thereafter, you imprecise... & D Monster Manual, TSR, 1977. 8 to 16 follow the foe Hit... In Chapter 5 and have the Brutal critical feat or the devastator class feature apply.